Capybara Onsen Merge Planner
A session board so the shop is never the first tap.
The merge planner is a six-line board. Tick a line when the job is done, not when you intend to do it. The order matches merge priority and the merge guide. If you only use one tool on this wiki, use this one.
The board sits in the middle of this page. It remembers ticks in local storage on this browser. Clearing site data clears the board. That is intended.
How to run a planned session
Count Capybaras before you spend. Deposit every Yuzu pile. Open Lucky Boxes. Merge one ready pair. Buy a refill only if no pair remains. Expand only if a unit has no pad. If that paragraph feels familiar, good. The planner exists because familiarity is not the same as obedience.
If you skip deposit, do not tick it. A lying board will send you back to the shop poor.
Mark which merge jobs you will finish before you spend Money on a new Capybara.
When to reset the ticks
Reset after a shutdown. The place page treats shutdowns as updates. Timers and floors change. Start the board again, then skim latest notes.
Reset after a code, if one ever appears on the codes hub. New Money is a new spend decision.
When not to use the planner
If you have not bought the first Capybara, you do not need a planner. You need how to play. If you cannot tap the HUD, you need controls. If you wanted auto merge, you wanted a script we have not verified — see the scripts hub.
Pair this board with the roster
After a merge tick, open the Capybara list and name the new state: higher-tier or waiting-for-space. After a box tick, open Lucky Boxes and log what you received. After a deposit tick, you are already richer than a player who is still shopping.
The sibling tool is the collection checklist. That board is for firsts. This board is for every night.
Worked example
You rejoin with two matching starters, one pile of Yuzu, and a Lucky Box in the back wing. Tick nothing yet. Deposit the pile. Tick Yuzu. Walk, open the box, and receive a third starter. Tick boxes. You now have a pair plus a spare. Merge the pair that has already dropped fruit. Tick merge. Do not buy. Do not expand. Leave the spare starter as a future pair. That is a planned session even if it lasted four minutes.
If the box had given a new tier instead, you would still tick boxes first, then decide whether the new tier needs a pad. Expansion would become the last tick, not the first.
A note on honesty
We will not add a damage calculator or a fake Yuzu-per-minute field. The client does not publish those numbers. A board that invents them would be a worse tool.
Use the planner, then go idle. The fruit will keep the promise the shop keeps breaking. If you finish every tick in under a minute, you probably skipped a walk. Add the walk. Lucky Boxes hide in the wing you bought to feel finished. A planned session that never walks is just a faster shop. The Lucky Box guide is the missing minute. Put it back. Then idle. Then deposit again. That second deposit is how you know the plan worked. If Money did not move, the plan was a costume. Open how to get Yuzu and repair the crate, not the board. The board only remembers. The crate pays. Keep them in that order tonight and tomorrow.
Frequently Asked Questions
Quick answers to the most common questions.
Does the merge planner save to my Roblox account?
No. Ticks stay in this browser only.
What order should I tick?
Count, deposit Yuzu, open boxes, merge, buy, expand. Skip a line if the job is not needed.
Should I reset after an update?
Yes. Shutdowns can move piles and boxes. Start the board clean.